12/14/13

Team & communications



Sawyer (2004) said that there exist 3 archetypes of software development teams:

 

Sequence

        Software development is a production effort based on a linear set of discrete tasks.
        People work in specialized functions with formalized interactions across functions.
        The interactions are seen primarily as driven by the work they do.
        It is possible for one member to be replaced as needed by another person.
        People are valued for their specialized skills. There is little need for strong social bonds.
        Example: SDLC (waterfall), CMM.
        Problems:
o   It is often difficult for participants to see the value of their individual contribution to the whole.
o   Limited interaction with other members often reduces the likelihood that project team cohesion will develop.
o   Symptoms of this lack of cohesion are analysts not speaking with developers and testers remaining independent of the rest of the team.
        Remedy:
o   This suggests that cross-training personnel (for multiple roles)
o   More interaction through formal channels (such as cross-functional meetings and product walkthroughs)

Group

        Software development is seen as a combination of development and production where a set of discrete tasks may need to be repeated until the product is complete.
        Developers are organized into interdependent groups and are valued for both their particular skills and for their ability to work with each others.
        Social structures in the group archetype are based on collaboration.
        The tasks are sequential but iterative.
        The boundary between them team and the social context is permeable. Examples: RAD, JAD.
        Remedy:
o   The team issue is to improve a member’s team-working skills.
o   Further, regulating the iterative nature of the project is important.

Network

        Software development is seen as a process of constant development with a specific focus on the outcome/product.
        Tasks are not seen as sequential, and tasks are tied to individuals whose participation is based on interaction.
        Group members are valued for what they can produce.
        This implies a complex network of ties between people and a hub-and-spoke management approach.
        Discussion:
o   Evaluating contributions is important.
o   Such an approach demands strong product management.
o   Members of a network can often choose to leave the effort if their contributions are not being rewarded.
To achieve a high-performance team:
        Team members must have trust in one another.
        The distribution of skills must be appropriate to the problem.
        Mavericks may have to be excluded from the team, if team cohesiveness is to be maintained.
In fact, many teams suffer from what Jackman (1998) calls “team toxicity”. She defines five factors that “foster a potentially toxic team environment”:
        A frenzied work atmosphere in which team members waste energy and lose focus on the objectives of the work to be performed.
        High frustration caused by personal, business, or technological factors that causes friction among team members.
        “Fragmented or poorly coordinated procedures” or a poorly defined or improperly chosen process model that becomes a roadblock to accomplishment.
        Unclear definition of roles resulting in a lack of accountability and resultant finger-pointing.
        “Continuous and repeated exposure to failure” that leads to a loss of confidence and a lowering of morale.

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Dublin, Ireland
I am a Master student in UCD Michael Smurfit School. With broad experience in start-up, research, software industry and sale, I am actively seeking employment in consulting industry.