Part I discussed some tools facilitating interaction and communication between team. To continue the first part, in this part, I will discuss tools and practices regarding project & team management and requirement & innovation.
Project & team management
·
Planning poker:
The use of planning
poker to estimate time to finish a task has indeed surprised me. The way to
operate is simple, but the result is promising because it demands consensus of
people from different background with different views and perspectives.
·
Five remedies from Royce
(1970)
In my to-be projects
that I will manage, I will not forgat to apply 5 practices introduced by Royce
(1970): 1)Design first 2)Document the design 3)Do it twice 4)Plan, control and
monitor testing 5)Involve the users. The detailed of these practices can be
found at my previous post. In the post, I also discussed clearly how I applied
it in my term paper.
·
Design activity graph:
An useful way to record
design thinking of a team. There are five types of design thinking that should
be recorded in the graph: scenario thinking, requirement thinking, high level
solution thinking, medium level solution thinking and low level solution thinking.
This is useful to reflex on the productivity of design thinking, facilitate
users to identify possible problems and enhance the process.
·
Video presentation:
It is not only to
control presentation. Most importantly, it is used to encourage creativity: How
to introduce your idea and work in an innovative and professional way.
Moreover, this practice encourages careful selection and distillation to choose
most important points to represent in the presentation.
Requirement and innovation
· IDEO
cards:
Though at first doesn’t
make a lot of sense to me, the use of IDEO cards is now an indispensible
practice when I research and gather users’ requirement and opinions.
·
User stories:
“User stories” is also a promising practice.
Thinking in term of “as a …, I want to …” potentially reveals possible use
cases, factors related to risks chances, culture, social etc. of a
product.
No comments:
Post a Comment